
Blizzard’s Unannounced Survival Game
Most of this is NDA, sadly, but…
Responsibilities
Systems Design, Technical Implementation and Lead Game Design for 2+ Years
Systems & Gameplay Design
I was a part of the Systems team for a majority of my time on the project, working on a variety of Survival gameplay features both on paper and in-engine.
Examples include Status Effects, Crafting, Building and other Social Systems.
Lead Game Design
Was officially (and unofficially) responsible for spearheading a variety of multi-disciplinary feature teams, driving both vision and execution for each feature set.
I was primarily responsible for the Building System and various Social Systems as well.
Technical Implementation
In addition to the other areas I was responsible for, I spent a goodly amount of time in Blizzard’s proprietary engine creating content, scripts and prototypes to prove out a variety of concepts.
Whether you want to call it firefighting or being a Generalist designer, if there’s something that needed to get done to move things forward, I was game to try and help.